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Gedonia 2 Early Access Review – A Great Indie RPG with Co-Op

Gedonia 2 is the ambitious sequel to the 2020 indie hit, developed by solo developer Kazakov Oleg. Launching into Steam Early Access on April 9, 2025, the game seeks to expand upon everything from the original game – expansive player freedom and a massive sandbox open world – while adding the highly requested feature of four-player online co-op.

I jumped in mid-January 2026 after a huge update was released that completely reworked the game’s introduction — quests, pacing, and tutorials — to be more engaging and welcoming from the very first minute. Right from the character creator, you aren’t locked into rigid classes; instead, you invest points into a variety of skill trees. Want to be a necromancer who dabbles in archery? Or a warrior who talks their way out of trouble? The game actively encourages these hybrid builds.

The Early Access version already feels like it has a tonne of content, backed up by full voice acting and some great quest lines. Recent updates have introduced new regions like the Berkmere Ravine, which brought in two-handed swords, a mysterious stranger storyline and the Husbandry skill for pet taming and mounted combat. It’s this constant stream of content and the developer’s transparency that makes the Early Access journey feel rewarding and a good reason to return regularly.

The standout addition for the sequel is the inclusion of online co-op. Playing with up to three friends changes the dynamic significantly, allowing for tactical party compositions that make some of the more difficult dungeon encounters much more manageable. However, it’s worth noting that co-op still feels like a work in progress and progression is currently heavily weighted toward the host player.

Visually, Gedonia 2 retains the low-poly, vibrant aesthetic of the original. It’s a style I’ve personally grown to love, as it reminds me of playing games like Torchlight and The Bloodline. It also allows for vast draw distances and a density of NPCs and monsters that wouldn’t be possible with high-fidelity graphics on an indie budget.

The game is still in early access and plans to well into 2027. Movement can feel clunky and floaty, especially when navigating vertical terrain or engaging in melee combat. While slinging spells feels impactful, swinging a two-handed axe can sometimes feel like you’re fighting the physics engine as much as the skeletons. There are also the expected technical hiccups like clipping issues, AI pathfinding quirks where townsfolk will push you along their set walking path, and the occasional quest marker that doesn’t immediately update.

The story quests have seen a step up from the first game with more branching faction choices. Aligning with different families or cults feels like it has weight, affecting how the world reacts to you. The voice acting fits the quirky, nostalgic vibe the game is going for, and I would much rather have it than not. Without voice acting I think the game would feel bland pretty quickly.

So far, Gedonia 2 is exactly what an Early Access title should be: a solid, playable foundation that is being actively shaped by its community. If you, like me, have a soft spot for indie RPGs that prioritise freedom and discovery over graphical fidelity, there is a lot to love here. It’s janky, it’s ambitious, and it’s a lot of fun being able to customise your character how you want, and even better playing it co-op with mates. I’ll be keeping a very close eye on this one for future updates as development continues.

This review utilised a key provided by the developer and Genodia 2 is available now on Steam Early Access.

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