On the surface, A Pizza Delivery is exactly what it sounds like: a game about a rider named “B” completing an order for pizza on her scooter. Developed by Eric Osuna and published by Dolores Entertainment, this simple premise quickly melts away, transporting you to a surreal, dream-like puzzle adventure with small interactions that make you reflect on the characters’ dreams and regrets. While the game possesses some nice character moments and has unique ideas, there is some technical limitations and overly sensitive mouse controls that break the immersion at times, and some puzzles took some additional thinking time to work out.
A Pizza Delivery very early transports B into a different world where lost souls are trapped in their own regrets and confusion. Your job is no longer just about delivering the final pizza box; it’s about the journey and the connections made along the way. The game shines brightest during these connections. You meet a small cast of charming, melancholy characters, each with their own story of feeling “stuck.” This was a different experience to what I was expecting but nonetheless one with some emotional resonance.


The core mechanic involves two pizza boxes: a green box for the final delivery and a red box for sharing slices with the lonely inhabitants you encounter. These fleeting conversations and surrounding interactable items are the emotional centre of the game. The overarching story is vague but its underlying message about self-reflection, acceptance and connection, and the need to “keep moving forward” is powerful and wholesome.
A Pizza Delivery is best described as a story exploration game or driving/walking sim with environmental puzzles. You spend a lot of time on your scooter traversing beautiful landscapes at times and other bizarre locations that shift between cozy, Ghibli-esque scenery and dark, glitching areas reminiscent of a Silent Hill experience. The gameplay is minimal, focused mainly conversing and sharing a slice of pizza with characters, solving puzzles to clear a path forward, and the occasional mini game.


A few other unique mechanics are introduced, such as managing a “wet meter” to keep the pizza dry during rain or engaging in small mini games like skimming stones. However, these mechanics are barely utilised, often appearing only a few times across the game’s short runtime of between 90 to 120 minutes depending on how much head scratching occurs when facing new puzzles. For players who prefer story-first experiences, this light touch works, providing quiet moments for the narrative to resonate. For those seeking deeper interaction, the game can feel a little empty at times and simplistic.
Overall, A Pizza Delivery delivers a surreal and at times emotional journey that uses its simple premise to explore complex themes of memory, purpose, and loneliness. The game comprises exploration on your scooter, some puzzle solving with mostly logical solutions, and is a short, linear experience. If you’re willing to overlook some technical hitches and overly sensitive mouse controls, this is a beautiful slice of indie goodness.
This review utilised a Steam key provided by Jesus Fabre and A Pizza Delivery is out now on Steam, Xbox and PlayStation.
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