Menu Close

The Scouring Early Access Review – Oldschool RTS with Twists

The Scouring is an early access fantasy RTS developed by solo developer Orc Group and feels like a spiritual successor to the genre’s golden age of Warcraft I and II in the 90’s. For players conditioned by the streamlined, territory-control aggression of RTS games like Warhammer 40,000: Dawn of War Definitive Edition, the change of pace is immediately noticeable in classic mode. There is also an RPG mode where you control the hero, gain experience, collect items, and customise your playstyle, blending action RPG combat with automatic army control.

The game’s core mechanic revolves around an unforgiving economy. Resources are genuinely scarce, forcing players to abandon the safety of a single stronghold quickly. The need to set up and maintain multiple bases is evident early on, turning map exploration into an aggressive expansion strategy. This structure immediately elevates the macro-management challenge. It’s a rewarding, old-school temperament that many modern day RTS games gloss over, but which forms the backbone of The Scouring’s appeal.

This unforgiving structure leads to a brutal, but ultimately satisfying, learning curve. My own baptism by fire was a stark reminder of the game’s aggressive intelligence: while successfully defending a second base from a frontal assault, the enemy cunningly looped a small force around my defences to cripple my main base. It was a swift lesson in map awareness and priority management. Forget building up a massive economy for a late-game siege; The Scouring demands quick, thoughtful build orders and simultaneous micro-management just to stave off the initial waves long enough to build sustainable base progression.

Aesthetically, The Scouring strikes a balance between its nostalgic inspiration and modern demands. The user interface has been cleverly designed with a slight curvature that mimics the feeling of playing on an old CRT monitor. While the isometric view and chunky unit sprites further evoke the retro era, the visual clutter is minimal, and the UI is clean. This ensures that when the action ramps up, you can clearly identify threats and manage unit engagements without battling an overly dense interface. The sound design gives you a satisfying crunch of resource collection and the distinct warning calls for enemy contact provide crucial, non-visual feedback that complements the high-stakes gameplay.

However, pure speed and base defence aren’t the only keys to survival in classic mode with Humans versus Orcs. A general strategy of mass-producing single unit types is quickly punished; success hinges more on composing balanced strike forces and utilising the specific strengths of elite units. This focus on tactical army builds over rushing with numbers adds another layer of depth, ensuring that even after perfecting a solid build order, the mid-to-late game is won by those who can master the puzzle of unit engagement.

Overall, this early access build of The Scouring is a mix of nostalgic throwback and build order chaos that forces you to earn every unit and protect your resources. The game offers a classic RTS mode and a hero RPG mode giving you two different gameplay experiences wrapped in one package, and successfully captures the tense, punishing joy of early RTS titles. If you miss the meticulous planning and unforgiving pace of the original Warcraft games, The Scouring is the perfect, brutal challenge to pull you back into the genre’s roots. I am keen to see the game developer further over the early access period.

This review utilised a key provided by Evolve PR and The Scouring is available now on Steam early access.

#roundtablecoop

Related Posts